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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UUnrealEdEngine
Description
Mark all selected actors, their child hierarchy, and BSP models to be shown upon editor startup, by setting their bHiddenEd flag to false, if it is not already. This directly modifies/dirties the relevant actors/BSP.
| Name | edactUnHideSelectedHierarchyStartup |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual void edactUnHideSelectedHierarchyStartup
(
UWorld * InWorld
)