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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UUnrealEdEngine
Description
Toggles visibility of selected actors. If any selected actors are visible, they will be made invisible. If all selected actors are invisible, the selection will be made visible. Will not modify/dirty actors/BSP.
| Name | edactToggleSelectedVisibility |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual void edactToggleSelectedVisibility
(
UWorld * InWorld
)