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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UUnrealEdEngine
Description
Paste selected actors from the clipboard.
Final - Override PasteComponents or PasteActors instead.
Virtual Inheritance
- UEditorEngine::edactPasteSelected → UUnrealEdEngine::edactPasteSelected
| Name | edactPasteSelected |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual void edactPasteSelected
(
UWorld * InWorld,
bool bDuplicate,
bool bOffsetLocations,
bool bWarnIfHidden,
const FString * SourceData
)
Parameters
| Name | Remarks |
|---|---|
| InWorld | World context |
| bDuplicate | Is this a duplicate operation (as opposed to a real paste)? |
| bOffsetLocations | Should the actor locations be offset after they are created? |
| bWarnIfHidden | If true displays a warning if the destination level is hidden |
| SourceData | If != NULL, use instead of clipboard data |