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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UUnrealEdEngine
Description
Mark all selected actors, their child hierarchy, and BSP models to be hidden upon editor startup, by setting their bHiddenEd flag to true, if it is not already. This directly modifies/dirties the relevant actors/BSP.
| Name | edactHideSelectedHierarchyStartup |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual void edactHideSelectedHierarchyStartup
(
UWorld * InWorld
)