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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UUnrealEdEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldAbortActorDeletion () |
Checks the state of the selected actors and notifies the user of any potentially unknown destructive actions which may occur as the result of deleting the selected actors. | Editor/UnrealEdEngine.h | |
virtual bool ShouldAbortActorDeletion
(
const TArray< AActor* >& InActorsToDelete, |
Should the deletion of the given actors be outright aborted? | Editor/UnrealEdEngine.h |
ShouldAbortActorDeletion()
Description
Checks the state of the selected actors and notifies the user of any potentially unknown destructive actions which may occur as the result of deleting the selected actors. In some cases, displays a prompt to the user to allow the user to choose whether to abort the deletion.
| Name | ShouldAbortActorDeletion |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual bool ShouldAbortActorDeletion() const
false to allow the selected actors to be deleted, true if the selected actors should not be deleted.
ShouldAbortActorDeletion(const TArray< AActor > &, FText )
Description
Should the deletion of the given actors be outright aborted?
| Name | ShouldAbortActorDeletion |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual bool ShouldAbortActorDeletion
(
const TArray < AActor * > & InActorsToDelete,
FText * OutReason
) const
Parameters
| Name | Remarks |
|---|---|
| InActorsToDelete | Actors to check |
| OutReason | Optional value to fill with the reason the actor deletion was aborted, if any |