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Factory for creating volume texture
| Name | UTextureCubeArrayFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h |
| Include Path | #include "Factories/TextureCubeArrayFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UTextureCubeArrayFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UTextureCubeArrayFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextureCubeArrayFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/TextureCubeArrayFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialTextures | TArray< TObjectPtr< UTextureCube > > | Factories/TextureCubeArrayFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CheckArrayTexturesCompatibility() |
Factories/TextureCubeArrayFactory.h |
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateNew() |
Factories/TextureCubeArrayFactory.h | ||
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/TextureCubeArrayFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/TextureCubeArrayFactory.h | |
virtual FText GetDisplayName() |
Returns the name of the factory for menus | Factories/TextureCubeArrayFactory.h |