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Texture2DFactoryNew.
| Name | UTexture2DFactoryNew |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dFactoryNew.h |
| Include Path | #include "Factories/Texture2dFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UTexture2DFactoryNew : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UTexture2DFactoryNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexture2DFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Factories/Texture2dFactoryNew.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Height | int32 | Height of new texture | Factories/Texture2dFactoryNew.h | |
| Width | int32 | Width of new texture | Factories/Texture2dFactoryNew.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/Texture2dFactoryNew.h | |
virtual bool ShouldShowInNewMenu() |
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). | Factories/Texture2dFactoryNew.h |