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API > API/Editor > API/Editor/UnrealEd
| Name | UTexAligner |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/TexAligner/TexAligner.h |
| Include Path | #include "TexAligner/TexAligner.h" |
Syntax
UCLASS ()
class UTexAligner : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTexAligner
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexAligner
(
const FObjectInitializer& ObjectInitializer |
TexAligner/TexAligner.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefTexAlign | TEnumAsByte< enum ETexAlign > | The default alignment this aligner represents. | TexAligner/TexAligner.h | |
| Desc | FString | Description for the editor to display. | TexAligner/TexAligner.h | |
| TAxis | uint8 | TexAligner/TexAligner.h | ||
| UTile | float | TexAligner/TexAligner.h | ||
| VTile | float | TexAligner/TexAligner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TexAligner/TexAligner.h | |||
| TexAligner/TexAligner.h | |||
virtual void AlignSurf
(
ETexAlign InTexAlignType, |
Aligns a specific BSP surface | TexAligner/TexAligner.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
TexAligner/TexAligner.h |