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API > API/Editor > API/Editor/UnrealEd
Name
UTetrahedronBuilder
Type
class
Header File
/Engine/Source/Editor/UnrealEd/Classes/Builders/TetrahedronBuilder.h
Include Path
#include "Builders/TetrahedronBuilder.h"
Syntax
UCLASS (MinimalAPI, AutoExpandCategories=BrushSettings, EditInlineNew, Meta=(DisplayName="Sphere"))
class UTetrahedronBuilder : public UEditorBrushBuilder
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Inheritance Hierarchy
Constructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
GroupName
FName
Builders/TetrahedronBuilder.h
Radius
float
The radius of this sphere
Builders/TetrahedronBuilder.h
EditAnywhere
Category=BrushSettings
Meta=(ClampMin="0.000001")
SphereExtrapolation
int32
How many iterations this sphere uses to tessellate its geometry
Builders/TetrahedronBuilder.h
EditAnywhere
Category=BrushSettings
Meta=(ClampMin="1", ClampMax="5", DisplayName="Tessellation")
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
virtual void BuildTetrahedron
(
float R,
int32 InSphereExtrapolation
)
Builders/TetrahedronBuilder.h
virtual void Extrapolate
(
int32 a,
int32 b,
int32 c,
int32 Count,
float InRadius
)
Builders/TetrahedronBuilder.h