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Factory for SubUVAnimation assets
| Name | USubUVAnimationFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubUVAnimationFactory.h |
| Include Path | #include "Factories/SubUVAnimationFactory.h" |
Syntax
UCLASS (MinimalAPI)
class USubUVAnimationFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USubUVAnimationFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USubUVAnimationFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/SubUVAnimationFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialTexture | TObjectPtr< class UTexture2D > | An initial texture to use | Factories/SubUVAnimationFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/SubUVAnimationFactory.h | |
virtual uint32 GetMenuCategories () |
When shown in menus, this is the category containing this factory. | Factories/SubUVAnimationFactory.h |