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Implements the Struct Viewer's loading and saving settings.
| Name | UStructViewerSettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h |
| Include Path | #include "Settings/StructViewerSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI)
class UStructViewerSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStructViewerSettings
Classes
| Name | Remarks |
|---|---|
| FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SettingChangedEvent | FSettingChangedEvent | Holds an event delegate that is executed when a setting has changed. | Settings/StructViewerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeveloperFolderType | EStructViewerDeveloperType | The developer folder view modes used in SStructViewer | Settings/StructViewerSettings.h |
|
| DisplayInternalStructs | bool | Whether to display internal use structs. | Settings/StructViewerSettings.h |
|
Functions
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Settings/StructViewerSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSettingChangedEvent & OnSettingChanged() |
Settings/StructViewerSettings.h |