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Implements the Struct Viewer's loading and saving settings.
| |
|
| Name |
UStructViewerSettings |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h |
| Include Path |
#include "Settings/StructViewerSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI)
class UStructViewerSettings : public UObject
Inheritance Hierarchy
Classes
| Name |
Remarks |
| FSettingChangedEvent |
Returns an event delegate that is executed when a setting has changed. |
Constants
| Name |
Type |
Remarks |
Include Path |
| SettingChangedEvent |
FSettingChangedEvent |
Holds an event delegate that is executed when a setting has changed. |
Settings/StructViewerSettings.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DeveloperFolderType |
EStructViewerDeveloperType |
The developer folder view modes used in SStructViewer |
Settings/StructViewerSettings.h |
|
| DisplayInternalStructs |
bool |
Whether to display internal use structs. |
Settings/StructViewerSettings.h |
|
Functions
Protected
Overridden from UObject
Static