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| Name | USparseVolumeTextureMaterialInstanceFactoryNew |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/SparseVolumeTextureMaterialFactory.h |
| Include Path | #include "Factories/SparseVolumeTextureMaterialFactory.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class USparseVolumeTextureMaterialInstanceFactoryNew : public UMaterialInstanceConstantFactoryNew
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UMaterialInstanceConstantFactoryNew → USparseVolumeTextureMaterialInstanceFactoryNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USparseVolumeTextureMaterialInstanceFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Factories/SparseVolumeTextureMaterialFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultSVTMaterial | TSoftObjectPtr< UMaterialInterface > | Factories/SparseVolumeTextureMaterialFactory.h |
|
|
| InitialTexture | TObjectPtr< USparseVolumeTexture > | Factories/SparseVolumeTextureMaterialFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/SparseVolumeTextureMaterialFactory.h |