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| Name | USkeletonThumbnailRenderer |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SkeletonThumbnailRenderer.h |
| Include Path | #include "ThumbnailRendering/SkeletonThumbnailRenderer.h" |
Syntax
UCLASS (Config=Editor, MinimalAPI)
class USkeletonThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UThumbnailRenderer → UDefaultSizedThumbnailRenderer → USkeletonThumbnailRenderer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkeletonThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
ThumbnailRendering/SkeletonThumbnailRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ThumbnailRendering/SkeletonThumbnailRenderer.h |
Overridden from UThumbnailRenderer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. | ThumbnailRendering/SkeletonThumbnailRenderer.h | |
virtual void Draw
(
UObject* Object, |
Draws a thumbnail for the object that was specified. | ThumbnailRendering/SkeletonThumbnailRenderer.h | |
virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency
(
UObject* Object |
Override this method to control the render frequency for thumbnails in your editor Generally speaking you should use Realtime if you want an animated thumbnail, but if not it is expensive to use (per-frame draws) If not using realtime, the next best default is OnAssetSave, which updates the thumbnail only save. | ThumbnailRendering/SkeletonThumbnailRenderer.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
UObject implementation. | ThumbnailRendering/SkeletonThumbnailRenderer.h |