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Implements the settings for the skeletal mesh editor.
| Name | USkeletalMeshEditorSettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/SkeletalMeshEditorSettings.h |
| Include Path | #include "Settings/SkeletalMeshEditorSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI)
class USkeletalMeshEditorSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USkeletalMeshEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkeletalMeshEditorSettings
(
const FObjectInitializer& ObjectInitializer |
Settings/SkeletalMeshEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimPreviewDirectionalColor | FColor | Settings/SkeletalMeshEditorSettings.h | ||
| AnimPreviewFloorColor | FColor | Settings/SkeletalMeshEditorSettings.h |
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| AnimPreviewLightBrightness | float | Settings/SkeletalMeshEditorSettings.h |
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| AnimPreviewLightingDirection | FRotator | Settings/SkeletalMeshEditorSettings.h |
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| AnimPreviewSkyBrightness | float | Settings/SkeletalMeshEditorSettings.h |
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| AnimPreviewSkyColor | FColor | Settings/SkeletalMeshEditorSettings.h |
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