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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Selects the specified object. |
Selection.h |
|
|
Selects or deselects the specified object, depending on the value of the bSelect flag. |
Selection.h |
|
Select(UObject *)
Description
Selects the specified object.
| |
|
| Name |
Select |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path |
#include "Selection.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/Selection.cpp |
void Select
(
UObject * InObject
)
Parameters
| Name |
Remarks |
| InObject |
The object to select/deselect. Must be non-NULL. |
Select(UObject *, bool)
Description
Selects or deselects the specified object, depending on the value of the bSelect flag.
| |
|
| Name |
Select |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path |
#include "Selection.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/Selection.cpp |
void Select
(
UObject * InObject,
bool bSelect
)
Parameters
| Name |
Remarks |
| InObject |
The object to select/deselect. Must be non-NULL. |
| bSelect |
true selects the object, false deselects. |