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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Selects the specified object. | Selection.h | ||
| Selects or deselects the specified object, depending on the value of the bSelect flag. | Selection.h |
Select(UObject *)
Description
Selects the specified object.
| Name | Select |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Selection.cpp |
void Select
(
UObject * InObject
)
Parameters
| Name | Remarks |
|---|---|
| InObject | The object to select/deselect. Must be non-NULL. |
Select(UObject *, bool)
Description
Selects or deselects the specified object, depending on the value of the bSelect flag.
| Name | Select |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Selection.cpp |
void Select
(
UObject * InObject,
bool bSelect
)
Parameters
| Name | Remarks |
|---|---|
| InObject | The object to select/deselect. Must be non-NULL. |
| bSelect | true selects the object, false deselects. |