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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection
- UObject::Modify()
- USelection::Modify()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include | #include "Selection.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Selection.cpp |
virtual bool Modify
(
bool bAlwaysMarkDirty
)
Remarks
Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved.