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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSelected () |
Hide IsSelected(), as calling IsSelected() on a selection set almost always indicates an error where the caller should use IsSelected(UObject* InObject). | Selection.h | |
bool IsSelected
(
const UObject* InObject |
Returns true if the specified object is non-NULL and selected. | Selection.h |
IsSelected()
Description
Hide IsSelected(), as calling IsSelected() on a selection set almost always indicates an error where the caller should use IsSelected(UObject* InObject).
| Name | IsSelected |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
bool IsSelected() const
IsSelected(const UObject *)
Description
Returns true if the specified object is non-NULL and selected.
| Name | IsSelected |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Selection.cpp |
bool IsSelected
(
const UObject * InObject
) const
true if the object is selected, or false if InObject is unselected or NULL.
Parameters
| Name | Remarks |
|---|---|
| InObject | The object to query. Can be NULL. |