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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection
Params: UObject* NewSelection
| Name | FOnSelectionChanged |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
Syntax
class FOnSelectionChanged : public TBaseMulticastDelegate_OneParam< void, UObject * >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, UObject * > → USelection::FOnSelectionChanged