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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include | #include "Selection.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Selection.cpp |
static USelection &42; CreateActorSelection
&40;
UObject &42; InOuter,
FName InName,
EObjectFlags InFlags
&41;
Remarks
Returns the transient top-level package, which is useful for temporarily storing objects that should never be saved