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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 CountSelections
(
bool bIgnorePendingKill |
Returns the number of selected objects of the specified type. | Selection.h | |
int32 CountSelections
(
UClass* ClassToCount, |
Untemplated version of CountSelections. | Selection.h |
CountSelections(bool)
Description
Returns the number of selected objects of the specified type.
| Name | CountSelections |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
template<class T>
int32 CountSelections
(
bool bIgnorePendingKill
)
The number of objects of the specified type.
Parameters
| Name | Remarks |
|---|---|
| bIgnorePendingKill | specify true to count only those objects which are not pending kill (marked for garbage collection) |
CountSelections(UClass *, bool)
Description
Untemplated version of CountSelections.
| Name | CountSelections |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
int32 CountSelections
(
UClass * ClassToCount,
bool bIgnorePendingKill
)