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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UResavePackagesCommandlet
Description
Evaluates the command-line to determine which maps to check. By default all maps are checked Provides child classes with a chance to initialize any variables, parse the command line, etc.
Derived Overrides
| Name | InitializeResaveParameters |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ResavePackagesCommandlet.h |
| Include Path | #include "Commandlets/ResavePackagesCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp |
virtual int32 InitializeResaveParameters
(
const TArray < FString > & Tokens,
TArray < FString > & MapPathNames
)
0 to indicate that the commandlet should continue; otherwise, the error code that should be returned by Main()
Parameters
| Name | Remarks |
|---|---|
| Tokens | the list of tokens that were passed to the commandlet |
| MapPathNames | receives the list of path names for the maps that will be checked. |