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Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets)
| Name | UReplaceAssetsCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ReplaceAssetsCommandlet.h |
| Include Path | #include "Commandlets/ReplaceAssetsCommandlet.h" |
Syntax
UCLASS ()
class UReplaceAssetsCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UReplaceAssetsCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReplaceAssetsCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/ReplaceAssetsCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/ReplaceAssetsCommandlet.h |