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API > API/Editor > API/Editor/UnrealEd
| Name | UPropertyVisibilityOverrideSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/PropertyVisibilityOverrideSubsystem.h |
| Include Path | #include "Subsystems/PropertyVisibilityOverrideSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UPropertyVisibilityOverrideSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UPropertyVisibilityOverrideSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShouldHidePropertyDelegates | TMap< FName, FShouldHidePropertyDelegate > | Subsystems/PropertyVisibilityOverrideSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterShouldHidePropertyDelegate
(
const FName& DelegateName, |
Subsystems/PropertyVisibilityOverrideSubsystem.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
Subsystems/PropertyVisibilityOverrideSubsystem.h | ||
virtual bool ShouldHideProperty
(
const FProperty* Property |
Subsystems/PropertyVisibilityOverrideSubsystem.h | ||
void UnregisterShouldHidePropertyDelegate
(
const FName& DelegateName |
Subsystems/PropertyVisibilityOverrideSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UPropertyVisibilityOverrideSubsystem * Get() |
Subsystems/PropertyVisibilityOverrideSubsystem.h |