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| Name | UPoseAssetFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/PoseAssetFactory.h |
| Include Path | #include "Factories/PoseAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UPoseAssetFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UPoseAssetFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPoseAssetFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/PoseAssetFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PoseNames | TArray< FString > | Optional. | Factories/PoseAssetFactory.h |
|
| PreviewSkeletalMesh | TObjectPtr< class USkeletalMesh > | Factories/PoseAssetFactory.h | ||
| SourceAnimation | TObjectPtr< class UAnimSequence > | Used when creating a composite from an AnimSequence, becomes the only AnimSequence contained | Factories/PoseAssetFactory.h |
|
| TargetSkeleton | TObjectPtr< class USkeleton > | Factories/PoseAssetFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/PoseAssetFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/PoseAssetFactory.h |