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| Name | UPhysicsAssetFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicsAssetFactory.h |
| Include Path | #include "Factories/PhysicsAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UPhysicsAssetFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UPhysicsAssetFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPhysicsAssetFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/PhysicsAssetFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetSkeletalMesh | TObjectPtr< USkeletalMesh > | The skeletal mesh with which to initialize this physics asset. | Factories/PhysicsAssetFactory.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PickerWindow | TSharedPtr< SWindow > | Factories/PhysicsAssetFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/PhysicsAssetFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/PhysicsAssetFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UObject * CreatePhysicsAssetFromMesh
(
FName InAssetName, |
Create a physics asset from a skeletal mesh | Factories/PhysicsAssetFactory.h |