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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UModeManagerInteractiveToolsCont-
Description
This updates internal state like InputKey, but doesn't route the results to the input router. Use this if the input is captured by some higher system, to avoid this class from having an incorrect view of e.g. the mouse state because it did not receive a mouse release event.
| Name | UpdateStateWithoutRoutingInputKey |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/EdModeInteractiveToolsContext.h |
| Include Path | #include "Tools/EdModeInteractiveToolsContext.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/EdModeInteractiveToolsContext.cpp |
void UpdateStateWithoutRoutingInputKey
(
FEditorViewportClient * ViewportClient,
FViewport * Viewport,
FKey Key,
EInputEvent Event
)