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API > API/Editor > API/Editor/UnrealEd
| Name | UMirrorDataTableFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/MirrorDataTableFactory.h |
| Include Path | #include "Factories/MirrorDataTableFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UMirrorDataTableFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UMirrorDataTableFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMirrorDataTableFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/MirrorDataTableFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MirrorFindReplaceExpressions | TObjectPtr< class UMirrorTableFindReplaceExpressions > | Factories/MirrorDataTableFactory.h | ||
| Skeleton | TObjectPtr< class USkeleton > | Factories/MirrorDataTableFactory.h | ||
| Struct | TObjectPtr< const class UScriptStruct > | Factories/MirrorDataTableFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/MirrorDataTableFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/MirrorDataTableFactory.h | |
virtual FText GetDisplayName() |
Returns the name of the factory for menus | Factories/MirrorDataTableFactory.h | |
virtual uint32 GetMenuCategories () |
When shown in menus, this is the category containing this factory. | Factories/MirrorDataTableFactory.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMirrorDataTable * MakeNewMirrorDataTable
(
UObject* InParent, |
Factories/MirrorDataTableFactory.h | ||
void OnWindowUserActionDelegate
(
bool bCreate, |
Factories/MirrorDataTableFactory.h |