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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UMaterialGraphNode_Knot
- UEdGraphNode::ShouldDrawNodeAsControlPointOnly()
- UMaterialGraphNode_Knot::ShouldDrawNodeAsControlPointOnly()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/MaterialGraphNode_Knot.h |
| Include | #include "MaterialGraphNode_Knot.h" |
virtual bool ShouldDrawNodeAsControlPointOnly
&40;
int32 & OutInputPinIndex,
int32 & OutOutputPinIndex
&41; const
Remarks
Returns whether to draw this node as a control point only (knot/reroute node). Note that this means that the node should only have on input and output pin. Whether or not to draw this node as a control point.
Parameters
| Name | Description |
|---|---|
| OutInputPinIndex | The index in the pins array associated with the control point input pin. |
| OutOutputPinIndex | The index in the pins array associated with the control point output pin. |