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Unreal Engine C++ API Reference > Editor > UnrealEd > UMaterialGraphNode_Knot
- UEdGraphNode::IsCompilerRelevant()
- UMaterialGraphNode_Knot::IsCompilerRelevant()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/MaterialGraphNode_Knot.h |
Include | #include "MaterialGraphNode_Knot.h" |
virtual bool IsCompilerRelevant&40;&41; const
Remarks
Return false if the node and any expansion will isolate itself during compile