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Unreal Engine C++ API Reference > Editor > UnrealEd > UMaterialGraphNode_Knot
- UEdGraphNode::AllocateDefaultPins()
- UMaterialGraphNode_Base::AllocateDefaultPins()
- UMaterialGraphNode_Knot::AllocateDefaultPins()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/MaterialGraphNode_Knot.h |
Include | #include "MaterialGraphNode_Knot.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Knot.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).