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MaterialFunctionFactoryNew.
| Name | UMaterialFunctionMaterialLayerFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/MaterialFunctionMaterialLayerFactory.h |
| Include Path | #include "Factories/MaterialFunctionMaterialLayerFactory.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object, CollapseCategories)
class UMaterialFunctionMaterialLayerFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UMaterialFunctionMaterialLayerFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialFunctionMaterialLayerFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/MaterialFunctionMaterialLayerFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/MaterialFunctionMaterialLayerFactory.h | |
virtual FString GetDefaultNewAssetName() |
Returns a new starting point name for newly created assets in the content browser | Factories/MaterialFunctionMaterialLayerFactory.h |