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MaterialFactoryNew.
| Name | UMaterialFactoryNew |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/MaterialFactoryNew.h |
| Include Path | #include "Factories/MaterialFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object, CollapseCategories, MinimalAPI)
class UMaterialFactoryNew : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UMaterialFactoryNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Factories/MaterialFactoryNew.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialTexture | TObjectPtr< class UTexture > | An initial texture to place in the newly created material | Factories/MaterialFactoryNew.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/MaterialFactoryNew.h |