Navigation
API > API/Editor > API/Editor/UnrealEd
A configuration class used by the UMaterial Editor to save editor settings across sessions.
| Name | UMaterialEditorOptions |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Preferences/MaterialEditorOptions.h |
| Include Path | #include "Preferences/MaterialEditorOptions.h" |
Syntax
UCLASS (HideCategories=Object, Config=EditorPerProjectUserSettings, MinimalAPI)
class UMaterialEditorOptions : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialEditorOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialEditorOptions
(
const FObjectInitializer& ObjectInitializer |
Preferences/MaterialEditorOptions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysRefreshAllPreviews | uint32 | If true, always refresh all expression previews. | Preferences/MaterialEditorOptions.h |
|
| bHideUnrelatedNodes | uint32 | If true, fade nodes which are not connected to the selected nodes | Preferences/MaterialEditorOptions.h |
|
| bHideUnusedConnectorsSetting | uint32 | If true, don't render connectors that are not connected to anything. | Preferences/MaterialEditorOptions.h |
|
| bLivePreviewUpdate | uint32 | If true, always refresh the material preview. | Preferences/MaterialEditorOptions.h |
|
| bRealtimeExpressionViewport | uint32 | If true, the linked object viewport updates in realtime. | Preferences/MaterialEditorOptions.h |
|
| bRealtimeMaterialViewport | uint32 | If true, the 3D material preview viewport updates in realtime. | Preferences/MaterialEditorOptions.h |
|
| bUseUnsortedMenus | uint32 | If false, use expression categorized menus. | Preferences/MaterialEditorOptions.h |
|
| FavoriteExpressions | TArray< FString > | The users favorite material expressions. | Preferences/MaterialEditorOptions.h |
|