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API > API/Editor > API/Editor/UnrealEd
| Name | UMaterialEditorMeshComponent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorMeshComponent.h |
| Include Path | #include "MaterialEditor/MaterialEditorMeshComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialEditorMeshComponent : public UStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UMaterialEditorMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialEditorMeshComponent
(
const FObjectInitializer& ObjectInitializer |
MaterialEditor/MaterialEditorMeshComponent.h |
Functions
Public
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
MaterialEditor/MaterialEditorMeshComponent.h |