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| Name | ULoadPackageCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/LoadPackageCommandlet.h |
| Include Path | #include "Commandlets/LoadPackageCommandlet.h" |
Syntax
UCLASS ()
class ULoadPackageCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → ULoadPackageCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULoadPackageCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/LoadPackageCommandlet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Parse the given load list file, placing the entries in the given Tokens array. | Commandlets/LoadPackageCommandlet.h |
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/LoadPackageCommandlet.h |