Navigation
API > API/Editor > API/Editor/UnrealEd
Configure miscellaneous settings for the Level Editor.
| Name | ULevelEditorMiscSettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorMiscSettings.h |
| Include Path | #include "Settings/LevelEditorMiscSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="Miscellaneous"), MinimalAPI)
class ULevelEditorMiscSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → ULevelEditorMiscSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelEditorMiscSettings
(
const FObjectInitializer& ObjectInitializer |
Settings/LevelEditorMiscSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowBackgroundAudio | uint32 | If checked audio playing in the editor will continue to play even if the editor is in the background | Settings/LevelEditorMiscSettings.h |
|
| bAutoApplyLightingEnable | uint32 | If checked lighting will be automatically applied to the level after a static lighting build is complete. | Settings/LevelEditorMiscSettings.h |
|
| bAutoMoveBSPPivotOffset | uint32 | If true, the pivot offset for BSP will be automatically moved to stay centered on its vertices | Settings/LevelEditorMiscSettings.h |
|
| bAvoidRelabelOnPasteSelected | uint32 | If enabled, will avoid relabeling actors in UUnrealEdEngine::edactPasteSelected | Settings/LevelEditorMiscSettings.h |
|
| bBSPAutoUpdate | uint32 | If true, BSP will auto-update | Settings/LevelEditorMiscSettings.h |
|
| bCheckReferencesOnDelete | uint32 | If enabled, will force checking references during a delete. | Settings/LevelEditorMiscSettings.h |
|
| bCreateNewAudioDeviceForPlayInEditor | uint32 | If checked, will create a new audio engine instance for the play-in-editor window. | Settings/LevelEditorMiscSettings.h |
|
| bEnableEditorSounds | uint32 | Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode | Settings/LevelEditorMiscSettings.h |
|
| bEnableRealTimeAudio | uint32 | If true audio will be enabled in the editor. Does not affect PIE | Settings/LevelEditorMiscSettings.h |
|
| bNavigationAutoUpdate | uint32 | If true, Navigation will auto-update | Settings/LevelEditorMiscSettings.h |
|
| bPromptWhenAddingToLevelBeforeCheckout | bool | Settings/LevelEditorMiscSettings.h |
|
|
| bPromptWhenAddingToLevelOutsideBounds | bool | Settings/LevelEditorMiscSettings.h |
|
|
| bReplaceRespectsScale | uint32 | If enabled, replacing actors will respect the scale of the original actor. | Settings/LevelEditorMiscSettings.h |
|
| DefaultLevelStreamingClass | TSubclassOf< ULevelStreaming > | The default level streaming class to use when adding new streaming levels | Settings/LevelEditorMiscSettings.h |
|
| EditorScreenshotSaveDirectory | FDirectoryPath | The save directory for newly created screenshots | Settings/LevelEditorMiscSettings.h |
|
| EditorVolumeLevel | float | Global volume setting for the editor | Settings/LevelEditorMiscSettings.h |
|
| MinimumBoundsForCheckingSize | FVector | Settings/LevelEditorMiscSettings.h |
|
|
| PercentageThresholdForPrompt | float | Settings/LevelEditorMiscSettings.h |
|
Functions
Public
Protected
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Settings/LevelEditorMiscSettings.h |