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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ULayersSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< AActor * > GetActorsFromLayer
(
const FName& LayerName |
Gets all the actors associated with the specified layer. | Layers/LayersSubsystem.h |
|
TArray< AActor * > GetActorsFromLayer
(
const FName& LayerName, |
Gets all the actors associated with the specified layer. | Layers/LayersSubsystem.h |
GetActorsFromLayer(const FName &)
Description
Gets all the actors associated with the specified layer. Analog to AppendActorsFromLayer but it returns rather than appends the actors.
| Name | GetActorsFromLayer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
TArray < AActor * > GetActorsFromLayer
(
const FName & LayerName
) const
The list to assign the found actors to.
Parameters
| Name | Remarks |
|---|---|
| LayerName | The layer to find actors for. |
GetActorsFromLayer(const FName &, const TSharedPtr< ActorFilter > &)
Description
Gets all the actors associated with the specified layer. Analog to AppendActorsFromLayer but it returns rather than appends the actors.
| Name | GetActorsFromLayer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
TArray < AActor * > GetActorsFromLayer
(
const FName & LayerName,
const TSharedPtr < ActorFilter > & Filter
) const
The list to assign the found actors to.
Parameters
| Name | Remarks |
|---|---|
| LayerName | The layer to find actors for. |
| Filter | [optional] Actor that don't pass the specified filter restrictions won't be selected. |