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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ULayersSubsystem
Broadcasts whenever one or more Actors changed layers
| Name | FOnActorsLayersChanged |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
Syntax
class FOnActorsLayersChanged : public TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & > → ULayersSubsystem::FOnActorsLayersChanged