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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ULayersSubsystem
Description
Delegate handler for FEditorDelegates::RefreshLayerBrowser. It internally calls UpdateAllActorsVisibility to refresh the actors of each layer.
| Name | EditorRefreshLayerBrowser |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
void EditorRefreshLayerBrowser()