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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ULayersSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendActorsFromLayers
(
const TArray< FName >& LayerNames, |
Appends all the actors associated with ANY of the specified layers. | Layers/LayersSubsystem.h |
|
void AppendActorsFromLayers
(
const TArray< FName >& LayerNames, |
Appends all the actors associated with ANY of the specified layers. | Layers/LayersSubsystem.h | |
virtual void AppendActorsFromLayers
(
const TArray< FName >& LayerNames, |
Appends all the actors associated with ANY of the specified layers. | Layers/LayersSubsystem.h |
AppendActorsFromLayers(const TArray< FName > &, TArray< AActor * > &)
Description
Appends all the actors associated with ANY of the specified layers.
| Name | AppendActorsFromLayers |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
void AppendActorsFromLayers
(
const TArray < FName > & LayerNames,
TArray < AActor * > & InOutActors
) const
Parameters
| Name | Remarks |
|---|---|
| LayerNames | The layers to find actors for. |
| InOutActors | The list to append the found actors to. |
AppendActorsFromLayers(const TArray< FName > &, TArray< AActor * > &, const TSharedPtr< ActorFilter > &)
Description
Appends all the actors associated with ANY of the specified layers.
| Name | AppendActorsFromLayers |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
void AppendActorsFromLayers
(
const TArray < FName > & LayerNames,
TArray < AActor * > & InOutActors,
const TSharedPtr < ActorFilter > & Filter
) const
Parameters
| Name | Remarks |
|---|---|
| LayerNames | The layers to find actors for. |
| InOutActors | The list to append the found actors to. |
| Filter | [optional] Actor that don't pass the specified filter restrictions won't be selected. |
AppendActorsFromLayers(const TArray< FName > &, TArray< TWeakObjectPtr< AActor > > &, const TSharedPtr< ActorFilter > &)
Description
Appends all the actors associated with ANY of the specified layers.
| Name | AppendActorsFromLayers |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void AppendActorsFromLayers
(
const TArray < FName > & LayerNames,
TArray < TWeakObjectPtr < AActor > > & InOutActors,
const TSharedPtr < ActorFilter > & Filter
) const
Parameters
| Name | Remarks |
|---|---|
| LayerNames | The layers to find actors for. |
| InOutActors | The list to append the found actors to. |
| Filter | [optional] Actor that don't pass the specified filter restrictions won't be selected. |