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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ULayersSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddAllLayersTo
(
TArray< ULayer* >& OutLayers |
Gets all known layers and appends them to the provided array | Layers/LayersSubsystem.h |
|
virtual void AddAllLayersTo
(
TArray< TWeakObjectPtr< ULayer > >& OutLayers |
Gets all known layers and appends them to the provided array | Layers/LayersSubsystem.h |
AddAllLayersTo(TArray< ULayer * > &)
Description
Gets all known layers and appends them to the provided array
| Name | AddAllLayersTo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
virtual void AddAllLayersTo
(
TArray < ULayer * > & OutLayers
) const
Parameters
| Name | Remarks |
|---|---|
| OutLayers[OUT] | Output array to store all known layers |
AddAllLayersTo(TArray< TWeakObjectPtr< ULayer > > &)
Description
Gets all known layers and appends them to the provided array
| Name | AddAllLayersTo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void AddAllLayersTo
(
TArray < TWeakObjectPtr < ULayer > > & OutLayers
) const
Parameters
| Name | Remarks |
|---|---|
| OutLayers[OUT] | Output array to store all known layers |