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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UInternationalizationConditionin-
Contains all the info we need to create archive/manifest entries from.
| Name | FLocalizationFileEntry |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h |
| Include Path | #include "Commandlets/InternationalizationConditioningCommandlet.h" |
Syntax
struct FLocalizationFileEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocalizationFileEntry
(
const FString& InFile, |
Commandlets/InternationalizationConditioningCommandlet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| File | FString | Commandlets/InternationalizationConditioningCommandlet.h | ||
| Key | FString | Commandlets/InternationalizationConditioningCommandlet.h | ||
| Namespace | FString | Commandlets/InternationalizationConditioningCommandlet.h | ||
| SourceText | FString | Commandlets/InternationalizationConditioningCommandlet.h | ||
| TranslatedText | FString | Commandlets/InternationalizationConditioningCommandlet.h |