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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UInternationalizationConditionin-
Contains all the info we need to create archive/manifest entries from.
| |
|
| Name |
FLocalizationFileEntry |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h |
| Include Path |
#include "Commandlets/InternationalizationConditioningCommandlet.h" |
Syntax
struct FLocalizationFileEntry
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Commandlets/InternationalizationConditioningCommandlet.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| File |
FString |
|
Commandlets/InternationalizationConditioningCommandlet.h |
|
| Key |
FString |
|
Commandlets/InternationalizationConditioningCommandlet.h |
|
| Namespace |
FString |
|
Commandlets/InternationalizationConditioningCommandlet.h |
|
| SourceText |
FString |
|
Commandlets/InternationalizationConditioningCommandlet.h |
|
| TranslatedText |
FString |
|
Commandlets/InternationalizationConditioningCommandlet.h |
|
Functions
Public