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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UImportSubsystem
Delegate type fired when new assets have been (re-)imported. Note: InCreatedObject can be NULL if import failed. Params: UFactory* InFactory, UObject* InCreatedObject
| Name | FOnAssetPostImport_Dyn |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h |
| Include Path | #include "Subsystems/ImportSubsystem.h" |
Syntax
class FOnAssetPostImport_Dyn