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UImportLocalizedDialogueCommandlet: Handles synchronizing localized raw audio files with dialogue and sound wave assets.
| Name | UImportLocalizedDialogueCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportLocalizedDialogueCommandlet.h |
| Include Path | #include "Commandlets/ImportLocalizedDialogueCommandlet.h" |
Syntax
UCLASS ()
class UImportLocalizedDialogueCommandlet : public UGatherTextCommandletBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UGatherTextCommandletBase → UImportLocalizedDialogueCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UImportLocalizedDialogueCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/ImportLocalizedDialogueCommandlet.h |
Structs
| Name | Remarks |
|---|---|
| FCultureImportInfo |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetsToKeep | TSet< FSoftObjectPath > | Commandlets/ImportLocalizedDialogueCommandlet.h |
Functions
Public
Overridden from UGatherTextCommandletBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EGatherTextCommandletPhase GetPhase() |
Which phase does this task need to run in? | Commandlets/ImportLocalizedDialogueCommandlet.h |
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/ImportLocalizedDialogueCommandlet.h |