Navigation
API > API/Editor > API/Editor/UnrealEd
UImportLocalizedDialogueCommandlet : Handles synchronizing localized raw audio files with dialogue and sound wave assets.
Name
UImportLocalizedDialogueCommandlet
Type
class
Header File
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportLocalizedDialogueCommandlet.h
Include Path
#include "Commandlets/ImportLocalizedDialogueCommandlet.h"
Syntax
UCLASS ()
class UImportLocalizedDialogueCommandlet : public UGatherTextCommandletBase
Copy full snippet
Inheritance Hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Commandlets/ImportLocalizedDialogueCommandlet.h
Structs
Variables
Protected
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Which phase does this task need to run in?
Commandlets/ImportLocalizedDialogueCommandlet.h
Name
Remarks
Include Path
Unreal Specifiers
virtual int32 Main
(
const FString & Params
)
Commandlets/ImportLocalizedDialogueCommandlet.h