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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UGatherTextFromSourceCommandlet
This descripter runs in a prepass to collect macros with nested localizable macros Example: #define METASOUND_PARAM(NAME, NAME_TEXT) \ static const FText NAME#DisplayName = LOCTEXT(#NAME "DisplayName", NAME_TEXT);
| Name | FNestedMacroPrepassDescriptor |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h |
| Include Path | #include "Commandlets/GatherTextFromSourceCommandlet.h" |
Syntax
class FNestedMacroPrepassDescriptor : public UGatherTextFromSourceCommandlet::FMacroDescriptor
Inheritance Hierarchy
- UGatherTextFromSourceCommandlet::FParsableDescriptor → UGatherTextFromSourceCommandlet::FMacroDescriptor → UGatherTextFromSourceCommandlet::FNestedMacroPrepassDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNestedMacroPrepassDescriptor
(
TArray< FParsedNestedMacro >& InPrepassResults |
Commandlets/GatherTextFromSourceCommandlet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrepassResults | TArray< FParsedNestedMacro > & | Commandlets/GatherTextFromSourceCommandlet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void TryParse
(
const FString& Text, |
Commandlets/GatherTextFromSourceCommandlet.h |