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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UGatherTextCommandletBase
Description
Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs
Derived Overrides
- UGatherTextCommandlet::ShouldRunInPreview
- UGatherTextFromAssetsCommandlet::ShouldRunInPreview
- UGatherTextFromMetaDataCommandlet::ShouldRunInPreview
- UGatherTextFromSourceCommandlet::ShouldRunInPreview
- UGenerateGatherManifestCommandlet::ShouldRunInPreview
- UGenerateTextLocalizationReportCommandlet::ShouldRunInPreview
| Name | ShouldRunInPreview |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h |
| Include Path | #include "Commandlets/GatherTextCommandletBase.h" |
virtual bool ShouldRunInPreview
(
const TArray < FString > & Switches,
const TMap < FString, FString > & ParamVals
) const