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| Name | UFixupNeedsLoadForEditorGameCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |
| Include Path | #include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h" |
Syntax
UCLASS ()
class UFixupNeedsLoadForEditorGameCommandlet : public UResavePackagesCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UResavePackagesCommandlet → UFixupNeedsLoadForEditorGameCommandlet
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResaveClassNeedsLoadForEditorGameValues | TMap< FString, bool > | Map of class names and their default NeedsLoadForEditorGame() return values. | Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |
Functions
Protected
Overridden from UResavePackagesCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 InitializeResaveParameters
(
const TArray< FString >& Tokens, |
Evaluates the command-line to determine which maps to check. | Commandlets/FixupNeedsLoadForEditorGameCommandlet.h | |
virtual void PerformPreloadOperations
(
FLinkerLoad* PackageLinker, |
Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded. | Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |