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Internal commandlet to fix any conflicting localization keys that are found in a manifest.
Hard-coded to work with the "Game" localization target.
| Name | UFixConflictingLocalizationKeysCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixConflictingLocalizationKeys.h |
| Include Path | #include "Commandlets/FixConflictingLocalizationKeys.h" |
Syntax
UCLASS ()
class UFixConflictingLocalizationKeysCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UFixConflictingLocalizationKeysCommandlet
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/FixConflictingLocalizationKeys.h |