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Import data and options used when importing any mesh from FBX
| Name | UFbxTextureImportData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxTextureImportData.h |
| Include Path | #include "Factories/FbxTextureImportData.h" |
Syntax
UCLASS (BlueprintType, AutoExpandCategories=(Texture), MinimalAPI)
class UFbxTextureImportData : public UFbxAssetImportData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetImportData → UFbxAssetImportData → UFbxTextureImportData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFbxTextureImportData
(
const FObjectInitializer& ObjectInitializer |
Factories/FbxTextureImportData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseColorName | FString | Factories/FbxTextureImportData.h |
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| BaseDiffuseTextureName | FString | Factories/FbxTextureImportData.h |
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| BaseEmissiveColorName | FString | Factories/FbxTextureImportData.h |
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| BaseEmmisiveTextureName | FString | Factories/FbxTextureImportData.h |
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| BaseMaterialName | FSoftObjectPath | Base material to instance from when importing materials. | Factories/FbxTextureImportData.h |
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| BaseNormalTextureName | FString | Factories/FbxTextureImportData.h |
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| BaseOpacityTextureName | FString | Factories/FbxTextureImportData.h |
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| BaseSpecularTextureName | FString | Factories/FbxTextureImportData.h |
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| bInvertNormalMaps | uint32 | If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted | Factories/FbxTextureImportData.h |
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| bUseBaseMaterial | bool | Transient, ImportUI customize helper to store if we must show or not the BaseMaterialName property. | Factories/FbxTextureImportData.h | |
| MaterialSearchLocation | EMaterialSearchLocation | Specify where we should search for matching materials when importing | Factories/FbxTextureImportData.h |
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Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Factories/FbxTextureImportData.h |